Wednesday, October 14, 2009

Aurin, 13th level

====== Created Using Wizards of the Coast D&D Character Builder ======
Aurin Dawnbringer, level 13
Human, Invoker, Flame of Hope
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 12, Con 14, Dex 14, Int 16, Wis 20, Cha 14.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 13, Int 13, Wis 15, Cha 13.


AC: 25 Fort: 22 Reflex: 23 Will: 25
HP: 72 Surges: 8 Surge Value: 18

TRAINED SKILLS
History +14, Religion +14, Insight +16, Arcana +14, Intimidate +13, Perception +16

UNTRAINED SKILLS
Acrobatics +7, Bluff +8, Diplomacy +8, Dungeoneering +11, Endurance +7, Heal +11, Nature +11, Stealth +7, Streetwise +8, Thievery +7, Athletics +6

FEATS
Invoker: Ritual Caster
Human: Astral Fire
Level 1: Skill Training (Perception)
Level 2: Armor of Bahamut
Level 4: Solar Enemy
Level 6: Implement Expertise (staff)
Level 8: Action Surge
Level 10: Speed Loader (retrained to Combat Anticipation at Level 11)
Level 11: Devastating Critical
Level 12: Speaker of the Gods

POWERS
Bonus At-Will Power: Grasping Shards
Invoker at-will 1: Sun Strike
Invoker at-will 1: Avenging Light
Invoker encounter 1: Blades of Astral Fire
Invoker daily 1: Purging Flame
Invoker utility 2: Wall of Light
Invoker encounter 3: Sun Hammer
Invoker daily 5: Searing Orb
Invoker utility 6: Symbol of Hope
Invoker encounter 7: Invoke Obedience
Invoker daily 9: Cerulean Flames
Invoker utility 10: Covenant of Endurance
Invoker encounter 13: Pillar of Guardian Flame (replaces Sun Hammer)

ITEMS
Ritual Book, Astral Fire Chainmail +3, Magic Staff +3, Cloak of Resistance +2, Adventurer's Kit, Battlestrider Greaves (paragon tier), Dagger (2), Repeating crossbow, Crossbow Bolts (20), Magic Holy Symbol +1, Gloves of Storing (heroic tier), Alchemical Reagents (Arcana) (1200), Sanctified Incense (Religion) (1000), Residuum (Any) (2530), Magazine
RITUALS
Hand of Fate, Comprehend Language, Gentle Repose, Animal Messenger, Arcane Mark, Enchant Magic Item, Magic Circle, Disenchant Magic Item, Wizard's Sight, Passwall, Sending, Raise Dead, Consult Mystic Sages
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Lady Vai for Part 3: Of Sages and Priests



Lady Anistyrnia Vai

PL 10 (160pp)

Abilities: Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 22 (+6) Wis 20 (+5) Cha 20 (+5)

Skills: Bluff 8 (+13 /+17), Concentration 10 (+15), Diplomacy 8 (+13 /+17), Gather Information 8 (+13), Intimidate 3 (+8) Knowledge (Arcane lore) 13 (+19), Knowledge (Civics) 4 (+10), Knowledge (Theology & Philosophy) 8 (+14), Notice 6 (+11), Perform (Singing) 4 (+9), Sense motive 8 (+13), Languages: (Sidhe, Ancient, Troll, Orc; Base: Common)

Feats: Artificer, Attack Focus [Ranged], Attack Specialization [Sorcery] (4), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (7), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well-informed

Powers
Feature 1 [long-lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 11 [force field; 11pp], Super-senses 1 [detect magic; 1pp]
Sorcery 11 (45pp)
Mystic Arrow Blast 11 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Mystic Arrow Blast 10 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Mystic Arrow Binding 11 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Dispel Magic 11 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
Glamour 5 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
Telekinesis 10 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
Teleport 11 [extra: accurate, learned caster; feats: easy, progression (3), turnabout; flaws: side effect (fatigue, always occurs), short range only]
Obscure 11 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
Scrying 11 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]

Combat: Attack +0 (+1 Ranged, +9 Sorcery) [Unarmed +0, Mystic Blasts +11; 19-20 Crit]; Defense 19 (11 flat-footed); Init +6

Saves: Toughness +11 (+11 flat-footed); Fort +6; Ref +6; Will +13

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical)

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 32 + Skills 21 + Feats 26 + Powers 65 + Combat 4 + Saves 20 - Drawbacks 8 = 160pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)